Effect of Virtual Reality-based Training on Balance and Walking in Youth With Autism Spectrum Disorder

NACompletedINTERVENTIONAL
Enrollment

13

Participants

Timeline

Start Date

May 15, 2023

Primary Completion Date

April 19, 2024

Study Completion Date

April 19, 2024

Conditions
Autism Spectrum Disorder
Interventions
DEVICE

Virtual reality active video gaming using Nintendo switch sports

Playing 2 pre-selected VR active video games from beach tennis, soccer, volleyball, badminton, bowling, and chambara for 10 minutes each with a 5 minute break in-between. Total duration 30-40 minutes.

BEHAVIORAL

Standard physical therapy balance exercises

Balance exercises: Standing with feet together for 10 seconds 5 times, standing with 1 foot in front of other for 10 seconds 5 times on both sides, standing on one leg for 10 seconds 5 times on both sides, walking with one foot in front of other on a 1-meter-long line for 5 repetitions and standing on a balance board for 30 seconds for 3 repetitions. 5 minutes each of warm-up and cool down exercises. Total duration 20-30 minutes.

Trial Locations (1)

47405

Indiana University Bloomington, Bloomington

All Listed Sponsors
lead

Indiana University

OTHER

NCT06023563 - Effect of Virtual Reality-based Training on Balance and Walking in Youth With Autism Spectrum Disorder | Biotech Hunter | Biotech Hunter