48
Participants
Start Date
September 8, 2014
Primary Completion Date
April 22, 2015
Study Completion Date
April 22, 2015
SPARX (Smart, Positive, Active, Realistic, X-Factor thoughts)
SPARX (Smart, Positive, Active, Realistic, X-Factor thoughts) is a psychoeducational serious game (an e-intervention that utilizes gaming for serious purposes) that teaches established cognitive behavioural therapy strategies and techniques across seven levels or modules. The game is designed to address depressive symptoms in youth by helping them cope with negative thoughts and feelings, represented in the game as GNATs-Gloomy Negative Automatic Thoughts. SPARX was originally designed and developed at the University of Auckland with the specific needs of certain underserved groups of youth in mind, including Māori rangatahi, the Indigenous young people of Aotearoa, New Zealand.
York University, Toronto
Government of Nunavut
UNKNOWN
Qaujigiartiit Health Research Centre
UNKNOWN
York University
OTHER