Virtual Reality vs Functional Strength Training in Children With Cerebral Palsy

NARecruitingINTERVENTIONAL
Enrollment

40

Participants

Timeline

Start Date

February 1, 2017

Primary Completion Date

December 31, 2024

Study Completion Date

December 31, 2024

Conditions
Cerebral Palsy
Interventions
OTHER

VR

In this project, the investigators focus on using our developed VR gaming platform called Super Pop VR, a VR system that can be individualized to the movement capabilities of the child. It consists of the Microsoft Kinect camera, a laptop, software, and TV screen. The research team will loan the system to the family. While engaged with the game, the child is immersed in a virtual world where virtual objects appear on the screen surrounding the child. Children are asked to move their arms to 'pop' as many virtual objects as possible in a certain amount of time. Playstation 2 EyeToy and EyeToy 2 games will also be used to increase children's motivation by playing a variety of different VR games.

OTHER

FST

FST involves repetitive progressive resistance exercise during goal-directed functional activity with the children focus on the activity being performed. Children will be offered a pamphlet containing suggested functional arm exercises and these exercises are designed to move the more affected arm in overhead, outward, and across midline directions. Each exercise will be embedded in a game-like activity. Children will start with no resistance and gradually add on resistance using elastic bands or weight cuffs.

Trial Locations (1)

30303

RECRUITING

Department of Physical Therapy, Georgia State University, Atlanta

All Listed Sponsors
collaborator

Georgia Institute of Technology

OTHER

lead

Georgia State University

OTHER