Examining the Impacts of Parent-Child Interactive Activities

NACompletedINTERVENTIONAL
Enrollment

42

Participants

Timeline

Start Date

May 7, 2021

Primary Completion Date

October 13, 2021

Study Completion Date

October 13, 2021

Conditions
Emotional Regulation
Interventions
BEHAVIORAL

Mightier Family Games

Mightier Family Games includes five offline card games that can be played by two or more people. During card game play, one player wears the Mightier heart rate monitor, and can see a representation of their heart rate on a separate screen within the Mightier app. Each game includes elements that are tied to heart rate.

BEHAVIORAL

Mightier online gameplay

"Mightier is a video-game-based biofeedback intervention that capitalizes on children's love of video games to increase emotional awareness and facilitate emotion regulation practice through heart rate (HR) control. Each family receives a Mightier Kit (Mighty Band heart rate monitor, dedicated Mightier tablet unless the family prefers to use their own device) and the Mightier App. Children wear a Mighty Band heart rate monitor on their arm while they play any one of 26+ games. As their heart rate rises the games become more difficult. For example, during a cooking game, smoke may appear on the screen and obscure the player's view. Children can either opt into an explicit cool down activity (deep breathing, progressive muscle relaxation, crossing the midline, or visualization) or cool down on their own."

Trial Locations (1)

02111

Neuromotion Labs, Boston

Sponsors

Lead Sponsor

All Listed Sponsors
lead

Neuromotion Labs

INDUSTRY

NCT04839861 - Examining the Impacts of Parent-Child Interactive Activities | Biotech Hunter | Biotech Hunter