Training With Virtual Reality in Upper Arm Reaching of Children With Cerebral Palsy

NACompletedINTERVENTIONAL
Enrollment

12

Participants

Timeline

Start Date

June 30, 2013

Primary Completion Date

October 31, 2014

Study Completion Date

October 31, 2014

Conditions
Cerebral Palsy
Interventions
OTHER

Training with Virtual Reality

Computed virtual reality therapy was performed using the Nintendo Wii® console equipment. This system allows interaction with the player by means of a movement detection system and the representation of his avatar graphical representation of a user in virtual reality. It has a remote control with a wireless system, responsible for capturing the speed, direction , acceleration and deceleration of movement. The movements performed by the player are captured and reproduced on a screen via an infrared light sensor, positioned above the TV. The feedback given by the TV provides the movement itself observing opportunity in real time, generating positive reinforcement and facilitating training and improved task. The software used in this study was the Nintendo Wii Sports.

OTHER

Conventional Training

"It was done five types of exercises following to the protocol:~Exercise 1 (shoulder abduction); Exercise 2 (external rotation of the shoulder); Exercise 3 (elbow extension); Exercise 4 (weight transfer in upper limbs: a sitting position); Exercise 5 (function: task-oriented training)."

All Listed Sponsors
lead

Universidade Federal do Rio Grande do Norte

OTHER

NCT04483388 - Training With Virtual Reality in Upper Arm Reaching of Children With Cerebral Palsy | Biotech Hunter | Biotech Hunter