Alternative Therapies for Improving Motor Impairment, Fall-risk and Overall Physical Function

NACompletedINTERVENTIONAL
Enrollment

65

Participants

Timeline

Start Date

December 4, 2014

Primary Completion Date

October 25, 2016

Study Completion Date

October 25, 2016

Conditions
Chronic StrokeHealthy Aging
Interventions
BEHAVIORAL

Cognitive-motor exergaming

Participants undergo 6 weeks of cognitive-motor exergaming using Wii-fit Nintendo. The 6 weeks included a total of 20 session distributed in the following manner: 5 sessions/week for 1-2 week, 3 session/week for 3-4 week, 2 sessions/week for 5-6 week. Each session lasted for about 90 minutes with rests included.

BEHAVIORAL

Conventional balance Training

Participants undergo 6 weeks of conventional exercise training. The 6 weeks included a total of 20 session distributed in the following manner: 5 sessions/week for 1-2 week, 3 session/week for 3-4 week, 2 sessions/week for 5-6 week. Each session lasted for about 90 minutes with rests included.

BEHAVIORAL

Dance Therapy for Stroke

"Participants will receive therapy using the Just Dance using the commercially available Kinect gaming system (Microsoft Inc, Redmond, WA, USA. Each song involves repetitive action for each dance step (at least 20 repetitions over the entire song) and visual cues on the screen (a stick figure at the bottom right) indicating the upcoming dance step. Participant's playing the game to reduce risk of exercise related adverse effects. Participants will dance on 10 songs starting from a slow-pace progressing to a medium pace (each max 5 minutes long). Participants will receive 5 minutes rest after playing on each song. This will be conducted by two physical therapists."

BEHAVIORAL

Dance Therapy for Older adults

"Participants will receive therapy using the Just Dance using the commercially available Kinect gaming system (Microsoft Inc, Redmond, WA, USA. Each song involves repetitive action for each dance step (at least 20 repetitions over the entire song) and visual cues on the screen (a stick figure at the bottom right) indicating the upcoming dance step. Participant's playing the game to reduce risk of exercise related adverse effects. Participants will dance on 10 songs starting from a slow-pace progressing to a medium pace (each max 5 minutes long). Participants will receive 5 minutes rest after playing on each song. This will be conducted by two therapists."

BEHAVIORAL

Home education for Older adults

Participants will receive a one-hour education on conventional physical exercises.

Trial Locations (1)

60612

University of Illinois at Chicago, Chicago

All Listed Sponsors
collaborator

National Institute on Aging (NIA)

NIH

lead

University of Illinois at Chicago

OTHER

NCT03758846 - Alternative Therapies for Improving Motor Impairment, Fall-risk and Overall Physical Function | Biotech Hunter | Biotech Hunter