Video Game Balance Training for Patients With Diabetic Neuropathy

NACompletedINTERVENTIONAL
Enrollment

24

Participants

Timeline

Start Date

November 20, 2013

Primary Completion Date

January 31, 2018

Study Completion Date

January 31, 2018

Conditions
Diabetic Neuropathy Peripheral
Interventions
OTHER

interactive video game-based exercise

Twenty-four patients were randomly assigned to two groups (12 participants per group). Group A received interactive video game-based exercise training for the first 6 weeks, with no exercise in the subsequent 6 weeks. Group B had no exercise for the first 6 weeks and then underwent interactive video game-based exercise training in the subsequent 6 weeks.

OTHER

no exercise

Twenty-four patients were randomly assigned to two groups (12 participants per group). Group A received interactive video game-based exercise training for the first 6 weeks, with no exercise in the subsequent 6 weeks. Group B had no exercise for the first 6 weeks and then underwent interactive video game-based exercise training in the subsequent 6 weeks.

All Listed Sponsors
lead

Taipei Medical University Hospital

OTHER

NCT03676595 - Video Game Balance Training for Patients With Diabetic Neuropathy | Biotech Hunter | Biotech Hunter