Home-based Virtual Reality Training After Stroke

NACompletedINTERVENTIONAL
Enrollment

20

Participants

Timeline

Start Date

August 16, 2017

Primary Completion Date

November 28, 2018

Study Completion Date

November 28, 2018

Conditions
Stroke
Interventions
DEVICE

Virtual reality

Virtual reality training is provided using Jintronix Rehabilitation software. A Kinect camera captures the movements of the participant using infrared technology and allows them to control an avatar, which interacts with an activity. Several games and activities are available to train standing balance (ex. slalom skiing), reaching (ex. planting seeds/harvesting tomatoes), stepping (ex. whack-a-mole), gentle strengthening (ex. knee extensions) and aerobic exercises (ex. marching on the spot). Game and activity difficulty can be increased by requiring more repetitions, or greater speed, distance and/or accuracy. Specific games and activities, and their parameters are customized for each participant. The exercise plan is performed 5 times a week for 6 weeks for 30 minutes at each session.

DEVICE

Control

Participants in the control group are provided with an iPad which contains a selection of apps suited for memory (ex. memory card game), cognition (Sudoku, cross-word), visual tracking (word search) and fine motor skills (ex. writing, whack-a-mole). Participants are instructed to perform their exercise plan 5 times a week for 6 weeks for 30 minutes at each session.

Trial Locations (1)

K1N 5C8

Elisabeth Bruyère Hospital, Ottawa

All Listed Sponsors
collaborator

Bruyere Academic Medical Organization

UNKNOWN

lead

Bruyère Health Research Institute.

OTHER