26
Participants
Start Date
January 31, 2016
Primary Completion Date
October 31, 2017
Study Completion Date
October 31, 2017
BrightBrainer Virtual Reality (BBVR) Rehabilitation System
During the active treatment stage (3 sessions per week x 6 weeks), each BBVR therapy session will consist of a series of custom games targeting one or several cognitive domains of executive function, attention, short-term memory, working memory and language comprehension. In addition, the BBVR device incorporates uni- and bi-manual activities by having the subject manipulate hand-held devices, which are programmed to measure in real time the subject's 3D hand movement and index flexion/extension. Therefore, in addition to completing the cognitive tasks, subjects must manipulate virtual hands through a hand-held interface to also enhance visual-motor perception, hand-eye coordination, and upper limb function. In addition, wrist weights can be added to increase upper limb strength training.
Walter Reed National Military Medical Center, Bethesda
Collaborators (1)
Bright Cloud International Corp
INDUSTRY
Walter Reed National Military Medical Center
FED
Uniformed Services University of the Health Sciences
FED
Henry M. Jackson Foundation for the Advancement of Military Medicine
OTHER