Rehabilitation Effects on Balance With Kinect for Xbox Virtual Reality Games

NACompletedINTERVENTIONAL
Enrollment

60

Participants

Timeline

Start Date

February 28, 2015

Primary Completion Date

February 29, 2016

Study Completion Date

February 29, 2016

Conditions
Stroke
Interventions
BEHAVIORAL

Virtual reality

12 training sessions (90 minutes a time, 2 times a week) IG:45 minute of Kinect for Xbox games and 45 minute of standard treatment.

BEHAVIORAL

Standard treatment

CG: 90 minute of standard treatment. 12 training sessions (90 minutes a time, 2 times a week)

All Listed Sponsors
lead

Taipei Medical University Shuang Ho Hospital

OTHER

NCT02735265 - Rehabilitation Effects on Balance With Kinect for Xbox Virtual Reality Games | Biotech Hunter | Biotech Hunter