Virtual Reality Exercise on the Intensive Care Unit in Heart Patients

NACompletedINTERVENTIONAL
Enrollment

30

Participants

Timeline

Start Date

March 31, 2015

Primary Completion Date

December 31, 2016

Study Completion Date

February 28, 2017

Conditions
Motor Activity
Interventions
DEVICE

COGNIPLUS

"Run 1 Video game: Phasic Alertness (Alert S1) Instruction phase 2 minutes, 2 x 3 minutes of rest, followed by 5 x 60 sec of video game activity, alternating with 60 sec of rest.~Run 2 Video game: Intrinsic Alertness (Alert S2) Instruction phase 2 minutes, 2 x 3 minutes of rest, followed by 5 x 60 sec of video game activity, alternating with 60 sec of rest.~Run 3 Video game: Visual modality (Select S1) Instruction phase 2 minutes, 2 x 3 minutes of rest, followed by 5 x 60 sec of video game activity, alternating with 60 sec of rest.~Run 4 Video game: Acoustic / Stimulus Combinations (Select S2) Instruction phase 2 minutes, 2 x 3 minutes of rest, followed by 5 x 60 sec of video game activity, alternating with 60 sec of rest."

Trial Locations (1)

8091

Dr. Jaap Swanenburg, Zurich

All Listed Sponsors
lead

University of Zurich

OTHER

NCT02661230 - Virtual Reality Exercise on the Intensive Care Unit in Heart Patients | Biotech Hunter | Biotech Hunter