Single Session of Active Video Game Promotes Post Exercise Hypotension in Middle-aged Hypertensive

NACompletedINTERVENTIONAL
Enrollment

15

Participants

Timeline

Start Date

July 31, 2013

Primary Completion Date

September 30, 2013

Study Completion Date

December 31, 2013

Conditions
Hypertension
Interventions
DEVICE

AVideogame

Participants active video game played by a period of 60 minutes, then remain at rest for the evaluation of post-exercise blood pressure for an additional period of 60 minutes.

DEVICE

SVideogame

Participants sedentary video game played by a period of 60 minutes, then remain at rest for the evaluation of post-exercise blood pressure for an additional period of 60 minutes.

DEVICE

EMIntensity

Participants performed walking on a treadmill at moderate intensity by a period of 60 minutes, then remain at rest for the evaluation of post-exercise blood pressure for an additional period of 60 minutes.

DEVICE

EISVideogame

Participants performed walking on a treadmill in intensity similar to the game by a period of 60 minutes, then remain at rest for the evaluation of post-exercise blood pressure for an additional period of 60 minutes.

DEVICE

Control

participants remained at rest for a period of 60 minutes, then remain at rest for the evaluation of post-exercise blood pressure for an additional period of 60 minutes.

All Listed Sponsors
lead

Federal University of Paraíba

OTHER

NCT02578485 - Single Session of Active Video Game Promotes Post Exercise Hypotension in Middle-aged Hypertensive | Biotech Hunter | Biotech Hunter