Virtual Reality in Children With Cerebral Palsy

NACompletedINTERVENTIONAL
Enrollment

30

Participants

Timeline

Start Date

January 31, 2013

Primary Completion Date

June 30, 2014

Study Completion Date

January 31, 2015

Conditions
Cerebral Palsy
Interventions
OTHER

Device: Kinect-Xbox 360TM

Based around a webcam-style add-on peripheral for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a game controller, through a natural user interface using gestures and spoken commands. Participants were asked to practice 30 minutes per day, 2 days per week for 2 months, added to their conventional treatment. The games used were Kinect Sports ITM, Kinect Joy RideTM and Kinect Disneyland AdventuresTM and involved balance and trunk movements, general and visual-manual coordination and limb tasks. Each subject followed instructions on the screen with the help of his physiotherapist, with points awarded based on degree and speed of movement and level of difficulty.

OTHER

Conventional therapy

All Listed Sponsors
lead

Universidad Rey Juan Carlos

OTHER

NCT02500433 - Virtual Reality in Children With Cerebral Palsy | Biotech Hunter | Biotech Hunter