Cognitive/Physical Computer-Game Blended Training With Personalized Brain Network Activation Technology for the Elderly

NACompletedINTERVENTIONAL
Enrollment

607

Participants

Timeline

Start Date

February 28, 2015

Primary Completion Date

September 30, 2018

Study Completion Date

December 31, 2018

Conditions
Mild Cognitive Impairment, So StatedMild DementiaHealthy
Interventions
BEHAVIORAL

Alterniity Augmented Reality (AAR)

AAR is a patent pending exercise and gaming (exergaming) computer platform with a physical training component (PTC) and a cognitive training component (CTC). It fully immerses a user inside a virtual environment where he is practising complex everyday activities, such as going shopping, using the transportation, visiting a foreign city, eating at a restaurant, cooking dinner etc. His motor behaviour is monitored by means of motion capture, while immersed at this full-body immersion. In addition his cognition is monitored in real-time with Personalized Brain Network Activity (PBNA) screening. Both the motor and brain analyses are then used to update the configuration, type and difficulty of the AAR scenarios.

BEHAVIORAL

VideoGrade

Active cognitive training by use of the VideoGrade software by Aristotle University of Thessaloniki.

All Listed Sponsors
collaborator

Aristotle University Of Thessaloniki

OTHER

collaborator

Greek Alzheimer's Association and Related Disorders

OTHER

collaborator

Klinik Hirslanden, Zurich

OTHER

lead

XtremeVRI AG

INDUSTRY

NCT02417558 - Cognitive/Physical Computer-Game Blended Training With Personalized Brain Network Activation Technology for the Elderly | Biotech Hunter | Biotech Hunter