48
Participants
Start Date
January 31, 2015
Primary Completion Date
February 28, 2017
Study Completion Date
September 30, 2018
Educational intervention
The internet platform will provide patients with customized tasks that allow them to use the metaphor of the journey (the narrative as a dynamic of the game) to feel that they manage their own path, which will change negative perceptions into positive perceptions about certain actions. At all times, the patients will be able to choose among different information sources, such as videos about the origin of chronic pain, 3D representations of different neurophysiological processes, and FAQs. Additionally, the patients will be able to contact a specialist in the neurophysiology of pain by email or videoconference. Furthermore, to reinforce patients' motivation and participation, gamification techniques will be implemented.
Normal care by GP
Patients will follow GP advice including NSAID medication if needed
All Primary care settings, Lleida
Universitat de Lleida
OTHER