Gaming for Autism to Mold Executive Skills Project

NACompletedINTERVENTIONAL
Enrollment

70

Participants

Timeline

Start Date

February 28, 2015

Primary Completion Date

November 30, 2017

Study Completion Date

November 30, 2017

Conditions
Autism Spectrum Disorders
Interventions
BEHAVIORAL

Computerized executive control training

"Children will play computerized training games designed to improve executive control skills. Each training activity is structured to achieve a particular type of training related to executive control and/or attention shifting.~Sessions last for 1 hour each and the intensity of intervention ranges from 5-10 hours. Children will receive training until all levels of all tasks have been passed or 10 hours, whichever happens first. All training exercises have a number of levels, and children progress to the next level by meeting specific criteria for accuracy and/or speed.~A trainer will be present during all sessions to help children comply with the training demands and to teach skills involved in completing challenging tasks."

Trial Locations (1)

02115

Boston Children's Hospital: Labs of Cognitive Neuroscience- Faja Lab, Boston

All Listed Sponsors
collaborator

Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD)

NIH

lead

Boston Children's Hospital

OTHER

NCT02361762 - Gaming for Autism to Mold Executive Skills Project | Biotech Hunter | Biotech Hunter