Interactive Spaced Education to Optimize Diabetes Care

NACompletedINTERVENTIONAL
Enrollment

456

Participants

Timeline

Start Date

June 30, 2014

Primary Completion Date

August 31, 2015

Study Completion Date

November 30, 2016

Conditions
Diabetes
Interventions
BEHAVIORAL

SE Game on DSME

Investigators created an online educational game by incorporating game mechanics into an evidence-based form of online education, termed 'spaced education' (SE). Based upon two psychology research findings (the spacing and testing effects), SE has been shown in randomized trials to improves knowledge acquisition, boosts learning retention for up to two years, and durably improves clinical behavior.

BEHAVIORAL

SE Game on American History

Investigators created an online educational game by incorporating game mechanics into an evidence-based form of online education, termed 'spaced education' (SE). Based upon two psychology research findings (the spacing and testing effects), SE has been shown in randomized trials to improves knowledge acquisition, boosts learning retention for up to two years, and durably improves clinical behavior.

Trial Locations (1)

02130

Veterans Affairs Boston Healthcare System, Boston

All Listed Sponsors
collaborator

Agency for Healthcare Research and Quality (AHRQ)

FED

lead

Boston VA Research Institute, Inc.

OTHER

NCT02082704 - Interactive Spaced Education to Optimize Diabetes Care | Biotech Hunter | Biotech Hunter