Are Serious Games Promoting Mobility an Attractive Alternative to Conventional Self-training for Elderly People?

NACompletedINTERVENTIONAL
Enrollment

54

Participants

Timeline

Start Date

February 28, 2014

Primary Completion Date

March 31, 2015

Study Completion Date

December 31, 2015

Conditions
Mobility LimitationsGeriatric Disorder
Interventions
DEVICE

serious games

"Execution of computer-based games that stimulate patient's mobility. The game is displayed on a Television (TV) screen and the patient's movements are detected by the sensors of the Kinect® camera, requiring therefore no game console.~The Fit Bit®, a mobility tracker device, is attached at the patient's belt the whole day and measure all the trips performed and stairs climbed.~This serious games program is instructed individually by experienced physiotherapists."

OTHER

Conventional self-training

Participants perform conventional physical exercises that train their balance capabilities. There are instructed by experienced physiotherapists and are adapted to each patient's physical abilities. Detailed handouts are distributed to each participants.

Trial Locations (1)

8881

Walenstadtberg Klinik, Walenstadtberg

All Listed Sponsors
collaborator

State Secretariat for Education Research and Innovation, Switzerland

OTHER

collaborator

Office Ambient Assisted Living

UNKNOWN

lead

Klinik Valens

OTHER

NCT02077049 - Are Serious Games Promoting Mobility an Attractive Alternative to Conventional Self-training for Elderly People? | Biotech Hunter | Biotech Hunter