Physical and Social Benefits of Multi-Player Interactive Computer Play Games in Youth With Cerebral Palsy

NACompletedINTERVENTIONAL
Enrollment

11

Participants

Timeline

Start Date

September 30, 2013

Primary Completion Date

April 5, 2014

Study Completion Date

April 5, 2014

Conditions
Cerebral Palsy
Interventions
OTHER

Exergaming Intervention

The exergaming system will be installed into the participants' homes. Players will pedal the exergame bike in order to move their game avatar. Headsets allow players to communicate with each other in real-time. Participants will play the games 3 to 5 times per week, during scheduled game times. Players will wear a heart rate (HR) monitor and will achieve game benefits for reaching their target HR. They will be asked to exercise in a target HR zone of 40-65%HR reserve. Each week, participants will receive a call from a research assistant (RA), who will provide feedback on their exercise progress and a HR goal for each week. The RA will also record physical and social activities engaged in and any difficulties like leg pain or technical issues.

Trial Locations (1)

M4G1R8

Holland Bloorview Kids Rehabilitation Hospital, Toronto

All Listed Sponsors
collaborator

Queen's University

OTHER

collaborator

Natural Sciences and Engineering Research Council, Canada

OTHER

lead

Holland Bloorview Kids Rehabilitation Hospital

OTHER

NCT01901211 - Physical and Social Benefits of Multi-Player Interactive Computer Play Games in Youth With Cerebral Palsy | Biotech Hunter | Biotech Hunter