Can Mental Health Apps Work in the Real World? A Feasibility Pilot Study.

NACompletedINTERVENTIONAL
Enrollment

1,000

Participants

Timeline

Start Date

April 30, 2013

Primary Completion Date

January 31, 2017

Study Completion Date

February 28, 2017

Conditions
MDD
Interventions
OTHER

Problem Solving Therapy

this is a mobile app that participants use to solve problems. It will guide participants through a stepwise process for identifying a means for creating action plans.

BEHAVIORAL

Evolution

This is a therapeutic video game that targets the cognitive control network, associated with depression. Participants are expected to play the game daily for 20 minutes over 4 weeks.

BEHAVIORAL

Basic health push app

This is an app that send daily tips for improving your mood.

Trial Locations (1)

94110

Web-based; log onto www.brightenstudy.com/spa for details, San Francisco

All Listed Sponsors
lead

University of California, San Francisco

OTHER

NCT01808976 - Can Mental Health Apps Work in the Real World? A Feasibility Pilot Study. | Biotech Hunter | Biotech Hunter