Estimating Energy Expenditure in Active Video Gaming Compared to Unstructured, Outdoor Play in Children

NACompletedINTERVENTIONAL
Enrollment

16

Participants

Timeline

Start Date

July 31, 2011

Primary Completion Date

October 31, 2011

Study Completion Date

October 31, 2011

Conditions
Motor Activity
Interventions
OTHER

Active vido games and outdoor play

Fifteen children, aged 5- to 8- years, attending a nearby preschool, with a normal body mass index (BMI)-for-age percentile between, \> 5th % to \< 85th %.BMI, will participate in unstructured, outdoor play and one AVGs in a randomized order. Activity type, duration and intensity will be measured via accelerometery and direct observation. The energy expenditure (EE) will be calculated from Metabolic Equivalent (MET) values and the percent of time each activity meets MVPA intensity will be calculated. A MET is the energy cost of the activity expressed as kilocalories expended per kilogram of body weight per hour of activity. If EE and intensity in AVG play is similar to EE and intensity in outdoor play, then AVG play could be a great supplement to efforts aimed at increasing PA in children.

Trial Locations (1)

37996-1912

The Early Learning Center, Knoxville

All Listed Sponsors
lead

The University of Tennessee, Knoxville

OTHER

NCT01430715 - Estimating Energy Expenditure in Active Video Gaming Compared to Unstructured, Outdoor Play in Children | Biotech Hunter | Biotech Hunter