Efficacy of Virtual Reality Exercises in STroke Rehabilitation: A Multicentre Study (EVREST Multicentre)

NACompletedINTERVENTIONAL
Enrollment

141

Participants

Timeline

Start Date

July 31, 2011

Primary Completion Date

October 31, 2015

Study Completion Date

October 31, 2015

Conditions
Ischemic Stroke
Interventions
OTHER

Recreational Activity

Recreational activities (playing cards, arts and crafts, dominoes, jenga or a ball game) and conventional rehabilitation.

OTHER

Wii Gaming System Arm

Virtual reality Wii games (tennis and bowling from Wii® Sports, and bean bag, bocce ball, ping cup, darts or shuffleboard from Wii® Game Party 3) and conventional rehabilitation.

Trial Locations (13)

Unknown

FLENI, Buenos Aires

Lucy Montoro Network, São Paulo

LA Miller Centre, St. John's

CSSS Cavendish Richardson Hospital, Montreal

Clinica San Felipe, Lima

Siriraj Hospital, Bangkok

T2N 0P8

University of Calgary, Calgary

R3L 2P4

Riverview Health Centre, Winnipeg

L8L 2X2

Hamilton Health Sciences, Hamilton

N6C 5J1

Parkwood Hospital, St. Joseph's Health Care London, London

L5B 1B8

Trillium Health Partners, Mississauga

M1L 1W1

Providence Healthcare, Scarborough Village

M5G 2A2

Toronto Rehabilitation Institute, Toronto

All Listed Sponsors
collaborator

Heart and Stroke Foundation of Ontario

OTHER

collaborator

Ontario Stroke Network

OTHER

collaborator

Ontario Ministry of Health and Long Term Care

OTHER_GOV

lead

Unity Health Toronto

OTHER

NCT01406912 - Efficacy of Virtual Reality Exercises in STroke Rehabilitation: A Multicentre Study (EVREST Multicentre) | Biotech Hunter | Biotech Hunter